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ConveyorConnectionCollectionĪBB Internal use only. ConveyorConnectionįorwards information about the state of a conveyor to a controller.
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Represents a collection of ControllerSimulationConfiguration objects. ControllerSimulationConfigurationCollection Specifies the behavior of the simulation for an RsIrc5Controller. CollisionSetCollectionĪ collection of CollisionSet objects. CollisionSetĭefines two groups of objects that will be tested for collision against each other. CollisionObjectCollectionĪ collection of GraphicComponent collision objects. Provides collision detection on CollisionSet. Interpretation depend upon the nature of the owning entity.Ī collection of Coedge objects. (In some contexts, the coedge may be viewed as the use of an edgeīy a face or wire.) The data structures formed by these relationships (stored as pointers) and their A coedge stores its relationships with adjacent edges and CoedgeĪ coedge is closely related to an edge. Represents a collection of ClipPlane objects.
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ClipPlaneĭefines a plane that can be used to clip geometry in a GraphicControl. CameraCollectionĪ collection of Camera objects. Represents a camera that can be used to control the view of a GraphicControl. Gives access to built in data recorder signals, that represents information from SmartComponents. Gives access to the identities of the built in data recorder signals. Gives access to built in data recorder signals, that represents information from the controller. The SetBrush instruction references a brush number and this collection provides the mapping from brush number to color representation in RobotStudio. Those RAPID instructions are part of RobotWare Paint. Backward compatibility between versions is not guaranteed.Ī collection of colors used when rendering a PaintL, PaintC and SetBrush instructions. BrushColorCollectionįor ABB Internal use only. Several bodies can be grouped in a Part.Ī collection of Body objects. It is the highest level object in the geometric model. One of the most common attachments is to attach a tool to a robot AttachmentCollectionĪ body is typically a single 3D solid or a 2D surface, but it can also be several disjoint lumps treated as one body. When an object has been attached to a parent, moving the parent also moves the child. You can attach an object (child) to another object (parent).Īttachments can be created on part level and on mechanism level. Represents a collection of Assets contained by a SmartComponent
#ROBOTSTUDIO CODE#
RobotStudio uses assets to store string resources and the Code Behind assembly.Īny kind of binary data that is needed by the smart component can be added as an asset. AssetĪn asset is a piece of binary content that is embedded in a Smart Component. Represents an arrow annotation displayed in the 3D graphics. Represents a collection Annotation objects ArrowAnnotation Represents a graphical annotation displayed in the 3D graphics.